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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Entities/Creatures/Creature.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Entities/Creatures/Creature.cs</h1>  </div>
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<a href="_creature_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelikeData;
<a name="l00006"></a>00006 <span class="keyword">using</span> System.Drawing;
<a name="l00007"></a>00007 <span class="keyword">using</span> RRRSRoguelike.Helpers;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00009"></a>00009 
<a name="l00010"></a><a class="code" href="namespace_r_r_r_s_roguelike_1_1_entities.html">00010</a> <span class="keyword">namespace </span>RRRSRoguelike.Entities
<a name="l00011"></a>00011 {
<a name="l00015"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html">00015</a>     <span class="keyword">public</span> <span class="keyword">abstract</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html" title="base class for all living entities">Creature</a> : <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>
<a name="l00016"></a>00016     {
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="preprocessor">        #region variables</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 
<a name="l00022"></a>00022         <span class="keyword">private</span> CreatureData creatureData = <span class="keyword">new</span> CreatureData();
<a name="l00027"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#ade4e1dc4dc205410f8b112f1da0ef68e">00027</a>         <span class="keyword">public</span> <span class="keyword">event</span> CreatureDeadHandler <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#ade4e1dc4dc205410f8b112f1da0ef68e" title="Event called when creature dies.">CreatureDeadEvent</a>;
<a name="l00028"></a>00028 
<a name="l00029"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#acc4237af8a054c84255c60dbfb6d809b">00029</a>         <span class="keyword">public</span> <span class="keywordtype">int</span>[] Moves = <span class="keyword">new</span> <span class="keywordtype">int</span>[8];
<a name="l00030"></a>00030 
<a name="l00031"></a>00031         <span class="keyword">private</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html" title="Stores a list of actions along with the keys mapped to those actions Checks action map against the in...">ActionManager</a> AM = <a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html" title="Manages the game flow.">GameManager</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#add4a852b2c38073369c7629fb9aec9cc">Instance</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html#aca02ffe213e13e1eb9fd5ffb75bff68e">DungeonScreen</a>.ActionManager;
<a name="l00032"></a>00032 
<a name="l00033"></a>00033 <span class="preprocessor">        #endregion</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span>
<a name="l00035"></a>00035 <span class="preprocessor">        #region constructor</span>
<a name="l00036"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a77a97318328c280453ec2f3a2859f7fa">00036</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a77a97318328c280453ec2f3a2859f7fa">Creature</a>():base() { Hits = 1; }
<a name="l00037"></a>00037 
<a name="l00038"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#aeca04f991faa163f88fd541cdcfe66b0">00038</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html" title="base class for all living entities">Creature</a>(<span class="keywordtype">string</span> imageCharacter, ConsoleColor color, Point position):base(imageCharacter,color,position)
<a name="l00039"></a>00039         {     
<a name="l00040"></a>00040             
<a name="l00041"></a>00041             Hits = 1;
<a name="l00042"></a>00042         }
<a name="l00043"></a>00043 <span class="preprocessor">        #endregion</span>
<a name="l00044"></a>00044 <span class="preprocessor"></span>
<a name="l00045"></a>00045 <span class="preprocessor">        #region properties</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span>        
<a name="l00047"></a>00047         <span class="keyword">public</span> <span class="keywordtype">bool</span> Alive
<a name="l00048"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a354c30fb458a41171e5387c22beb677a">00048</a>         {
<a name="l00049"></a>00049             <span class="keyword">get</span> { <span class="keywordflow">return</span> (Hits &gt;= 0); }
<a name="l00050"></a>00050         }
<a name="l00051"></a>00051 <span class="preprocessor">        #endregion</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span>
<a name="l00053"></a>00053 <span class="preprocessor">        #region methods</span>
<a name="l00054"></a>00054 <span class="preprocessor"></span>
<a name="l00055"></a>00055 
<a name="l00056"></a>00056 
<a name="l00057"></a>00057 
<a name="l00058"></a>00058         <span class="keyword">public</span> delegate <span class="keywordtype">void</span> CreatureDeadHandler(Object sender);   
<a name="l00059"></a>00059 
<a name="l00060"></a>00060         <span class="keyword">public</span> <span class="keywordtype">int</span> Hits
<a name="l00061"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a05e484cd835df4c17fe8ad1f4af05163">00061</a>         {
<a name="l00062"></a>00062             <span class="keyword">get</span>
<a name="l00063"></a>00063             {
<a name="l00064"></a>00064                 <span class="keywordflow">return</span> creatureData.Hits;
<a name="l00065"></a>00065             }
<a name="l00066"></a>00066             <span class="keyword">set</span>
<a name="l00067"></a>00067             {
<a name="l00068"></a>00068                 creatureData.Hits = value;
<a name="l00069"></a>00069                 <span class="keywordflow">if</span> (creatureData.Hits &lt;= 0)
<a name="l00070"></a>00070                 {
<a name="l00071"></a>00071                     <span class="keywordflow">if</span> (CreatureDeadEvent != null)
<a name="l00072"></a>00072                     {
<a name="l00073"></a>00073                         CreatureDeadEvent(<span class="keyword">this</span>);
<a name="l00074"></a>00074                     }
<a name="l00075"></a>00075                 }
<a name="l00076"></a>00076             }
<a name="l00077"></a>00077         }
<a name="l00078"></a>00078 
<a name="l00079"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a6d8c4aa891af9de08f49411b062d808f">00079</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> CalculateBestMove(Point target)
<a name="l00080"></a>00080         { 
<a name="l00081"></a>00081             Moves[0] = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#ab652da5a3a44244c16263a5104758243" title="always returns positive">GetDistance</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a45fbb1b92e3a635eed82060f5e6cb5e8">AddPoints</a>(Position, AM.DirectionVectors[<span class="stringliteral">&quot;N&quot;</span>]),target);
<a name="l00082"></a>00082             Moves[1] = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#ab652da5a3a44244c16263a5104758243" title="always returns positive">GetDistance</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a45fbb1b92e3a635eed82060f5e6cb5e8">AddPoints</a>(Position, AM.DirectionVectors[<span class="stringliteral">&quot;NE&quot;</span>]), target);
<a name="l00083"></a>00083             Moves[2] = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#ab652da5a3a44244c16263a5104758243" title="always returns positive">GetDistance</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a45fbb1b92e3a635eed82060f5e6cb5e8">AddPoints</a>(Position, AM.DirectionVectors[<span class="stringliteral">&quot;E&quot;</span>]), target);
<a name="l00084"></a>00084             Moves[3] = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#ab652da5a3a44244c16263a5104758243" title="always returns positive">GetDistance</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a45fbb1b92e3a635eed82060f5e6cb5e8">AddPoints</a>(Position, AM.DirectionVectors[<span class="stringliteral">&quot;SE&quot;</span>]), target);
<a name="l00085"></a>00085             Moves[4] = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#ab652da5a3a44244c16263a5104758243" title="always returns positive">GetDistance</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a45fbb1b92e3a635eed82060f5e6cb5e8">AddPoints</a>(Position, AM.DirectionVectors[<span class="stringliteral">&quot;S&quot;</span>]), target);
<a name="l00086"></a>00086             Moves[5] = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#ab652da5a3a44244c16263a5104758243" title="always returns positive">GetDistance</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a45fbb1b92e3a635eed82060f5e6cb5e8">AddPoints</a>(Position, AM.DirectionVectors[<span class="stringliteral">&quot;SW&quot;</span>]), target);
<a name="l00087"></a>00087             Moves[6] = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#ab652da5a3a44244c16263a5104758243" title="always returns positive">GetDistance</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a45fbb1b92e3a635eed82060f5e6cb5e8">AddPoints</a>(Position, AM.DirectionVectors[<span class="stringliteral">&quot;W&quot;</span>]), target);
<a name="l00088"></a>00088             Moves[7] = <a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#ab652da5a3a44244c16263a5104758243" title="always returns positive">GetDistance</a>(<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a>.<a class="code" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html#a45fbb1b92e3a635eed82060f5e6cb5e8">AddPoints</a>(Position, AM.DirectionVectors[<span class="stringliteral">&quot;NW&quot;</span>]), target);
<a name="l00089"></a>00089 
<a name="l00090"></a>00090         }
<a name="l00091"></a>00091 
<a name="l00092"></a>00092 <span class="preprocessor">        #endregion</span>
<a name="l00093"></a>00093 <span class="preprocessor"></span>
<a name="l00094"></a>00094     }
<a name="l00095"></a>00095 }
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